Subtypes are optional for artifact, enchantment, instant, sorcery, land and dungeon cards. The majority of all creatures, planes, planeswalkers, and tribal cards have at least one subtype. If a card has lost the type associated with a subtype, it will not count as having that subtype until it regains the original type. For instance, a Forest Dryad that becomes a Swamp becomes a Swamp Dryad, losing its Forest Subtype but retaining its creature subtype. When an ability grants a card a new subtype, it loses its existing subtypes within that type category, unless the ability says that the new type is "in addition to" its original types. However, these subtypes can also be used on a card normally without that card sharing all the characteristics of the default predefined token. This allows abilities which create tokens to simply name the subtype, and rely on the game rules to define the characteristics the token will have. Several artifact and enchantment subtypes serve as labels for predefined tokens. Other subtypes, like Vehicle, Wall or Lesson, may be helpful as reminders for aspects of the card's gameplay but leave the actual functionality to be defined by abilities or other characteristics. ![]() Several subtypes like Equipment, Aura or Saga come with "rules baggage", meaning that the game rules apply specific actions, requirements or abilities to objects with that subtype, which are usually central to how those cards work in play. Subtypes may be named by card abilities to select or restrict what's affected by the ability. Every card has a card type and may have one or more subtypes.
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